Steam FPS Fest demo update!


This is it, the single biggest update for TEXNOPLAZM' demo, bringing new features and overhauling others, and entroducing the remaining core gameplay elements that I have planned from the start.

The updated demo showcases the entirety of the game's Prologue in its current state by entroducing the third map for Chapter Zero, thus fully showcasing the initial vision I had for it.


READ THE PATCH NOTES

  • Difficulty levels and multiple save slots (profiles) implemented: players can choose the desired difficulty upon creating a new profile.
  • New level selection: levels are divided into stages that can be replayed at will once beaten a first time. The rank of the Level is based on the rank of the individual Stages.
  • New map 0-3 added, and with that the Prologue (hapter 0) is playable from start to finish.
  • Secrets added in all three available maps. "Secrets found" counter added to the level select interface; finding secrets does not affect the ranking calculated at the end of the stage.
  • Newdoor types that can be punched off their hinges with Charged Punch.
  • New flying enemy class added: Drones. Enemies belonging to this class do not drop soul fragments upon death. The first enemy of this class is the Iron Bat.
  • Certain enemies can enter Rage mode at the Hard difficulty, reducing damage received by 50%.
  • Enemies performing their counter attacks can now launch and stun players.
  • Counter attacks are triggered upon blocking player's own punches and ranged attacks.
  • Player's health will temporarily capped if a counter attack lands succesfully, with the max cap being equal to the max health minus the damage dealt by the counter.
  • Players do not automatically refill ammo upon walking on a gun pickup of the same type present in their loadout in either slot.
  • Picking/swapping a new firearm will drop the current gun in favor of the new one.
  • If the player is currently wielding a different type of gun, but the pickup is the same type as the firearm in the other inventory slot, the player will automatically switch to the other slot and pick up/swap the weapon on ground.
  • Additional gun ammo is only available at Shop Stands.
  • Shop Stands implemented: these are places occasionally found throughout maps, where players can spend 
  • their current XP (Style Points) to purchase new or better equipment. 
  • New melee weapon: Small knife. Durability of 25%, damage output of 40 per hit.
  • Sliding now temporarily pauses the energy recharge.
  • Ranged moveset: Dash distance now dependent on what weapon is equipped. Better weapons mean longer distance; Stun Mace dash distance corresponds to the previous default value. Dash is now activated 0.1 seconds after the input, playing a preliminary animation.
  • Firearm moveset: Piledrive ability replaced by Tactical Roll - rolls on ground while moving on ground and gain brief invulnerability, but cannot attack or use other abilities while rolling.
  • Enemy AI tweaks. 
  • Heavy Thugs moveset expanded.
  • Various audio/visual tweaks and improvements.
  • Various bugfixes.

Be patient with bugs and have fun

-ML

:::

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Files

TXP Demo_Itch 150424.zip 191 MB
24 days ago

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